All our games are created with Unity engine, that makes them universal and simple to adapt to any platform. Unity engine is beyond any doubt on high of cross-platform game development. It offers high flexibility and reduces time and value of development considerably. Unity is, in short, a closed-source, cross-platform game development application.
We use Blender for modelling game assets and then using Unity for integrating them with our games. We build our own model of anything you can imagine using Blender. Blender is well-known as perhaps the best open-source 3D modeling package in existence. blender is perfect for game development, because it has all needed features that all other 3d programs also have.
We use substance painter in all of our games projects, it allows us to import our assets. Substance Painter helps us to paint and create textures for our assets. we also get instant visual feedback of our changes in the viewport using substance painter, its realy a powerful tool for games designing and development
We use Photoshop for painting, and anything which requires precise pixel placement, stroke based painting, filtering and so on. Adobe Photoshop play a vital role in the game development process. Generaly we use photoshop to create 2D games assets. Photoshop is really best as an image editor and can also be useful for video and animations.
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